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    • Zombies!!!
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Not at all a story game, I realize... but, this is a great low-pressure, small-learning curve game to break out when you just don't feel like hacking anything complicated.

What I did was make some slight additions to the rules, to (a) expand upon the video game-y feel the game already has, and (b) address a major issue I found during play:

Problem: When the board gets big, rolling only 1d6 for movement makes everyone's progress slow to a grind.

So, here are my solutions:
  • Track your kills on my handy-dandy cards.
  • After you kill 5 zombies, you can roll 2d6 for movement, instead of 1d6. This bonus is permanent, even if you die and return to town square.
  • For every 5 zombies you kill after this, you gain 1 bonus bullet.

That's it! The trade-off for using my method is that it takes a tiny bit more bookkeeping. However, those with whom I've played have unanimously agreed that a few pencil marks and more dice to roll make for a much more satisfying experience.

Oh, and the cards have the turn sequence printed on the back for reference. Use card stock!
zombies_cards.pdf
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File Type: pdf
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